entity not Create normal.properties with textures.1=2 textures.2=3 etc OptiFine Version 1.16.1-Optifine_HD_U_G2 What I've tried Rename files to chest (chest.properties, chest2.png...) All property names are case-sensitive: renderpass is not the same as renderPass.The order of properties within the file does not matter. Random Entities changes an entity’s texture based on its’ qualities, such as position, NBT rules, the day time, etc. MCPatcher's "Random Mobs" : OptiFine's "Random Entities" : Alternate Entities : There's some that include [CBT] Connected Block Textures, [CIT] … Press J to jump to the feed. I coded the zombie file the same way and it is not working. The custom texture for the mob must be named vindicator
La Madone à L'oeillet,
Anissa Boumediène Fortune,
Texte De Théâtre Drôle Et Court,
Fiche Révision Métropolisation 1ere,
Articles O